SharkBite 2 Weapons
Armory guns, builder turrets, and the two Robux tools people confuse for primaries.
The armory is how survivors talk to a shark. This catalog lists shop guns, builder turrets, and utility. Ranks live on the weapon tier list. Kill tactics live on how to kill the shark. Builder math lives on Boat Builder.
DPS figures are published table values, not lab traces. Fire rate is shots per second. If your client feels different after a patch, trust the client and the changelog.
Shop guns (permanent)
- Flintlock — free, 15 dmg, 3 rps, 10 ammo, high recoil. Tutorial.
- Rifle — 400, 20 dmg, accurate, slow. First real upgrade.
- Bubble Gun — 450, 7 dmg, 7 rps. Cute.
- Paintball — 700, 10 dmg, 4 rps.
- Water Balloon — 1,000, 20 dmg projectile, sloppy accuracy.
- RPG — 1,200, 28 dmg, baby Rocket.
- Thompson — 1,500, 6 dmg, 10 rps, 30 ammo. The workhorse.
- Double-Barreled Flintlock — 3,000, shotgun burst, nasty recoil.
- Harpoon — 4,000, 30 dmg, 0.997 accuracy. Deck gun.
- Laser Crossbow — 5,000, 10 dmg, 5 rps.
- Coconut — 6,000, 20 dmg arc.
- Cursed Crossbow — 7,000, 33 dmg, long range.
- Rocket Launcher — 8,000, 80 dmg, 5 ammo, 3s reload.
- Shark Blaster — 12,000, 6 dmg, 15 rps, 1.5s reload.
- Minigun — 16,000, 2.8 dmg, 30 rps, 160 ammo.
- Ray Gun — 20,000, 30 dmg, 3 rps, ~79 DPS on paper.
- Water Pistol — free seasonal-style hitscan with high recoil; summer variant costs 100.
Event rows (Eggsplatter, Gift Launcher, Ice Sniper, EggPG, Golden Bunny, Pearl Launcher) use event currency or quest points. Eggy Eagle / Bunny Eagle (2,300 Teeth) from the Easter 2026 shop is a keepable hitscan: about 15 damage, 3 rps, 20 ammo, ~36 DPS. It does not retire Thompson. Treat the rest as seasonal and check events before you rebuild your identity around one.
Utility
Flare Gun (99 Robux) marks the sky. Naval Mine Trap (699 Robux) plants up to three mines at 150 damage each with a long cooldown. Neither replaces Thompson. Sea mines already on the map are free; the trap is for players who want to place their own lane.
Builder turrets
Small: Single (1,500, 33 DPS), Pirate Cannon (2,750, 44 DPS, equation-immune), Double Barrel (4,000, 42 DPS), Chaingun (quest). Medium: Plasma (6,500), Hydro Cannon, Polar Rail (5,000, 40 dmg). Large: Big Cannon (10,000, 50 dmg), Large Laser (12,000, 52 dmg), Gift Artillery (event). Shop boats also carry unique seats — Combat rockets, Sub torpedoes, Fin Reaper grapple, Olympic cannons. Those are hull features, not armory tiles. See boats.
The turret equation
Most turrets lose per-gun damage as you add more. Two Singles do not deal 66 DPS. Published tables show a Single falling from 33 DPS alone toward the low teens as you approach six guns. Pirate Cannon, Gift Launcher turret, and Snowman ignore the tax. If you are building a Frigate, read the equation section on the builder guide before you fill every hardpoint.
How to shop from this page
Solo ski: Thompson, then Blaster. Crew yacht: Rocket and Harpoon. Broke: Rifle. Flex: Ray Gun after you own a hull from the boat tier list. Codes will not drop Blaster; they drop Teeth toward it via the Codes Hub. The planner converts 12,000 into win counts.
Reload is a hidden stat. Rocket’s 3-second reload is why you kite after a volley. Blaster’s 1.5-second reload is why it feels like S-tier on a moving deck. Flintlock’s magazine is why you stop using it.
Pair guns with controls so you actually equip the tool. A 79 DPS Ray Gun in slot 4 while you hipfire Flintlock is a 15 DPS player.
Frequently Asked Questions
Quick answers for SharkBite 2 rounds, codes, and shop spends.
What is the highest DPS shop gun?
Paper lists often put Ray Gun near 79 and Rocket near 57. Practical S-tier is still Blaster plus Rocket because you can land the shots.
Do turrets use the same shop as guns?
No. Turrets are Boat Builder or built into certain hulls. Guns are the armory tab.
Are mines a weapon?
They deal damage. They are not a primary. Map mines are free; the Robux trap is optional.
Why did my turret DPS drop?
The turret equation. Adding guns reduces per-turret damage for most types.